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Bathin

The Bridge Between Worlds

Unit #010

HPPWRCPSpeedRangeTier
12 (+6)3 (+1)3 (+2)FastAnyB

Abilities

Bridge Space — 0 AP

Bridge Space: 0 AP - b, 1x: Move Target Allied Demon to Any Lane.
Engine Implementation
def _bathin_bridge_space(state: GameState, demon: DemonInstance, targets, choices, rng) -> GameState:
"""#010 Bathin — Bridge Space
0 AP, (ready), 1x: Move Target Allied Demon to Any Lane.

(ready) means demon must be readied; does NOT exhaust on use.
1x per turn (resets each main phase — confusion #20).
Target lane from choices["lane"].

Targets: [target_allied_demon]
Choices: {"lane": int}
"""
return _move_to_lane(state, targets[0], choices["lane"])

register_ability("010", 0, _bathin_bridge_space)

Abduct — 0 AP

Abduct: 0 AP - b, 1x: Move Target Exhausted Demon to Bathin's Lane.`
Engine Implementation
def _bathin_abduct(state: GameState, demon: DemonInstance, targets, choices, rng) -> GameState:
"""#010 Bathin — Abduct
0 AP, (ready), 1x: Move Target Exhausted Demon to Bathin's Lane.

(ready) means demon must be readied; does NOT exhaust on use.
1x per turn (confusion #20).
Target must be Exhausted — enforced by targeting logic, not handler.
Moves target to Bathin's (demon's) current lane.

Targets: [target_exhausted_demon]
"""
return _move_to_lane(state, targets[0], demon.lane)

register_ability("010", 1, _bathin_abduct)
Bathin