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Familiars

Familiars are companion cards tied to specific parent units.

Rules

  • Stored in a separate deck (green card backs)
  • Anyone can look through the familiar deck
  • Return to familiar deck on death (not discard)
  • Cannot summon if all copies are already in play
  • Cannot be fused by default (some exceptions exist)

Familiar Speeds

Familiars use Companion speeds instead of Fast/Normal/Slow:

SpeedLabel
ACompanion A
BCompanion B
CCompanion C
FCompanion F
SCompanion S

Familiar Parents

15 units have familiars:

  • 2 units with 3 familiars each
  • 7 units with 4 familiars each
  • 6 units with 1 familiar each