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✅ Ronove does not heal on others damage dealt

CategoryInteraction
StatusPassing
Testtests/test_abilities_passive.py::test_ronove_does_not_heal_on_others_damage_dealt

When another demon deals damage, Ronove's passive does NOT trigger.

Preconditions

  • Lane 0: P1's Ronove (#012), P1's Murmur (#002) with damage=6

  • P1's Duban (#001) deals 3 damage (not Ronove)

Action

  • Fire DAMAGE_DEALT event: source=Duban (not Ronove), value=3
from engine.events import GameEvent, EventType, fire_event

state = make_game_state()
ronove = make_demon("012", lane=0, owner=Side.PLAYER_1)
murmur = make_demon("002", lane=0, owner=Side.PLAYER_1, damage=6)
duban = make_demon("001", lane=0, owner=Side.PLAYER_1)
state = place_demon(state, ronove)
state = place_demon(state, murmur)
state = place_demon(state, duban)

duban_on_field = next(d for d in state.demons if d.unit_id == "001")

event = GameEvent(
event_type=EventType.DAMAGE_DEALT,
source=duban_on_field, # Duban, not Ronove
target=None,
value=3,
side=Side.PLAYER_1,
lane=0,
)
new_state = fire_event(state, event)

murmur_after = next(d for d in new_state.demons if d.unit_id == "002")

Expected Postconditions

  • Murmur damage unchanged at 6

Assertions

assert murmur_after.damage == 6, (
f"Expected Murmur damage=6 (Ronove's passive not triggered), got {murmur_after.damage}"
)