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✅ Scorpio push does not fire for other demons ability

CategoryInteraction
StatusPassing
Testtests/test_abilities_passive.py::test_scorpio_push_does_not_fire_for_other_demons_ability

Scorpio's push trigger only fires when SCORPIO uses an ability —

Preconditions

  • Lane 0: P1's Scorpio (#062) — READIED

  • Lane 0: P1's Murmur (#002) — READIED (source of the ability)

  • Lane 0: P2's Duban (#001) — READIED (target)

Action

  • Fire ABILITY_USED event with source=Murmur, target=Duban
from engine.events import GameEvent, EventType, fire_event

state = make_game_state()
scorpio = make_demon("062", lane=0, owner=Side.PLAYER_1)
murmur = make_demon("002", lane=0, owner=Side.PLAYER_1)
duban = make_demon("001", lane=0, owner=Side.PLAYER_2)
state = place_demon(state, scorpio)
state = place_demon(state, murmur)
state = place_demon(state, duban)

murmur_on_field = next(d for d in state.demons if d.unit_id == "002")
duban_on_field = next(d for d in state.demons if d.unit_id == "001")

event = GameEvent(
event_type=EventType.ABILITY_USED,
source=murmur_on_field,
target=duban_on_field,
value=0,
side=Side.PLAYER_1,
lane=0,
)
new_state = fire_event(state, event)

duban_after = next(d for d in new_state.demons if d.unit_id == "001")

Expected Postconditions

  • Duban is NOT pushed (Murmur, not Scorpio, used the ability)

  • Duban stays in lane 0

Assertions

assert duban_after.lane == 0, (
f"Duban should not be pushed (Murmur, not Scorpio, acted). Got lane {duban_after.lane}"
)