Mammon + Purson Triple Strike
| Type | Fusion |
| Difficulty | Advanced |
| Setup Cost | 5 AP |
| Verified | No |
Units Involved
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Abilities Involved
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Description
Fused combo. Mammon on field READIED, contract Purson. Sequence: (1) Attack with Mammon 7 PWR (2 AP, exhaust). (2) Fuse Purson onto Mammon — fusion READIES. (3) Bestow Familiar — summon Vermilion Bird (0 AP, exhaust). (4) Vermilion Bird Summer Winds on Mammon-Purson (1 AP) — Ready + Status: -1 AP Cost. (5) Attack 7 PWR (1 AP after discount). (6) Pay (FREE — 1 AP base -1 from Summer Winds = 0) — Ready Mammon-Purson. (7) Attack 7 PWR (1 AP). Total: 21 damage for 5 AP. Three 7 PWR attacks in one phase. Opponent's phase: Mammon-Purson + Vermilion Bird transfer to opponent all EXHAUSTED, Pay and Summer Winds both 1x used. Opponent gets zero value.
Strengths
21 damage in one phase (3×7 PWR). Opponent never gets value from Mammon (everything exhausted + 1x spent). Summer Winds making Pay free is the key — enables the third attack. Fusion readying enables the second attack. 7 base PWR is highest in the game. Repeatable every cycle with Purson re-contracted.
Counterplay
Kill Mammon before Purson is contracted (9 HP vulnerable). Requires 5 AP (2 cycles of banking). If Mammon dies on opponent's side, OPPONENT eats 3+ CP. Disrupt by exhausting Mammon before the owner's phase.