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Seir + Beelzebub Fusion

TypeFusion
DifficultyAdvanced
Setup Cost4 AP
VerifiedNo

Units Involved

Seir, Beelzebub

Abilities Involved

Seir — Passive 1, Regurgitate, Gluttony

Familiars Involved

Locusts A

Description

Fused combo. Fuse Seir onto Beelzebub after Regurgitate spawns Locusts. Fusion readies the demon, then Gluttony (Quick) stacks +2 PWR per Locust eaten on top of Seir's base 4 PWR. Each Gluttony fatally wounds a Locust (a demon), triggering Seir's passive to remove ALL damage. Result: 8+ PWR, full HP, self-sustaining. Rating: 8/10.

Strengths

Massive one-shot potential (8+ PWR). 15 HP body is hard to remove. Seir's passive triggers on each Locust death (familiars are demons), fully healing the fused demon every time. Gluttony heals 3 + passive heals ALL = effectively unkillable while Locusts remain. Fusion readies clears Regurgitate's action lock. Only takes 2 turns (minimum for any fusion) — no extra setup cost.

Counterplay

Telegraphed setup (3+ turns). Kill Locusts before Gluttony can eat them. Exploit Slow speed (3) to act first. After Gluttony, fused demon cannot be Readied — wait it out.