Seir + Beelzebub Fusion
| Type | Fusion |
| Difficulty | Advanced |
| Setup Cost | 4 AP |
| Verified | No |
Units Involved
Seir, Beelzebub
Abilities Involved
Seir — Passive 1, Regurgitate, Gluttony
Familiars Involved
Locusts A
Description
Fused combo. Fuse Seir onto Beelzebub after Regurgitate spawns Locusts. Fusion readies the demon, then Gluttony (Quick) stacks +2 PWR per Locust eaten on top of Seir's base 4 PWR. Each Gluttony fatally wounds a Locust (a demon), triggering Seir's passive to remove ALL damage. Result: 8+ PWR, full HP, self-sustaining. Rating: 8/10.
Strengths
Massive one-shot potential (8+ PWR). 15 HP body is hard to remove. Seir's passive triggers on each Locust death (familiars are demons), fully healing the fused demon every time. Gluttony heals 3 + passive heals ALL = effectively unkillable while Locusts remain. Fusion readies clears Regurgitate's action lock. Only takes 2 turns (minimum for any fusion) — no extra setup cost.
Counterplay
Telegraphed setup (3+ turns). Kill Locusts before Gluttony can eat them. Exploit Slow speed (3) to act first. After Gluttony, fused demon cannot be Readied — wait it out.