Skip to main content

Order — The Bilateral Reset Button

Source: Theory | Confidence: Speculative | Category: Meta

Order's Conformity is a threat-neutralization tool disguised as a self-use utility. Targets any demon, strips abilities, costs no CP — but the resulting Conformity spreads on attack, making Order a symmetric deescalation mechanic rather than a one-sided nuke.

Why Order Works

Order (#117) prints a deceptively simple ability: "Conformity: 0 AP — (exhaust): Replace Any 1 demon card with 1 Conformity Familiar." The surface reading is an 'oh, a familiar-swap' utility piece. The real reading is that Order is one of the very few cards in the roster that can cancel an opponent's game plan by replacing their most ability-loaded demon with a vanilla 12 HP / PWR 4 / Local body.

The ability targets Any 1 demon card with no Allied/Enemy qualifier. That word — Any — is what makes Order matter. He can reach across the board at a fully-fused Belphegor stack, a death-cursed Gamigin, a text-heavy Kimaris or Vapula, and strip all of the ability text in one action. And because the old card is explicitly not considered to have died, no CP is exchanged.

The reason he isn't an auto-include A-tier threat-removal is the Conformity familiar's spread passive: when a Conformity resolves an action targeting any demon, that target is also replaced with a Conformity (if not Fatally Wounded). Order's replacement sits under the opponent's control, and the opponent can attack back with it to convert Order's player's demons. Activating Order is therefore a bilateral reset: both players move toward a board of vanilla Conformity bodies.

The Conformity Mechanic

Order side

  • 0 AP, exhaust — doesn't consume AP, just Order's readiness

  • No 1x limit — with readying support, Order could fire multiple Conformities in one main phase

  • Range: Any — can target demons in any lane regardless of Order's position

  • 4 Conformity Familiars in the pool (#117_1 through #117_4) — Order has 4 total uses across the game

  • No CP on swap — 'The old demon card is not considered to have died,' so neither player gains CP from the replacement

  • Damage, SS effects, exhaustion, and control do not change — the replacement inherits the slot but not the identity

Conformity side (#117_1-117_4)

  • 12 HP, PWR 4, Local, CP 3 — a mid-tier vanilla body

  • Passive: Demons can Fuse with Conformity — makes Conformities legal fusion material for either player, breaking the usual 'familiars cannot fuse' rule

  • fam: After Conformity resolves an action targeting Any Demons, replace 1 of each targeted demons' cards with another Conformity Familiar if not Fatally Wounded — Conformity spreads on attack

The chain

  1. Order taps, targets opponent's Belphegor, converts it to Conformity A under opponent's control

  2. Opponent attacks one of Order's player's demons with Conformity A

  3. Order's player's demon is replaced with Conformity B under Order's player's control

  4. Either player can continue attacking with their Conformities, propagating the effect until all 4 Conformities are deployed or demons become Fatally Wounded

End state: a board of vanilla Conformity bodies on both sides. Both players lose ability text. The player who was snowballing loses the most.

When Order Is Strong

Order shines in catch-up scenarios where the opponent has established a significant ability-based threat and your own board doesn't have much to lose:

  • Anti-snowball: opponent fully-fused a Belphegor stack (15+ PWR, 30+ HP). Order reverts this to a 12 HP / PWR 4 body at the cost of losing any text on your own mid-tier demons via Conformity retaliation. Huge power swing toward parity.

  • Anti-curse cancellation: opponent's Gamigin is about to fatally wound. Order converts Gamigin pre-death, neutralizing the forced-fuse curse entirely.

  • Anti-stacked-passive: opponent has Vapula or Kimaris in a lane generating persistent value (heal aura, anti-heal zone). Order strips the ability text. The lane resets.

  • Anti-Leviathan: copy-effect demons lose their value when the target ability text is gone. Order can preemptively erase a copy target.

When Order Is Risky

  • Even game states: if both sides have built comparable ability-heavy boards, using Order costs your own text too. You're trading your engine for theirs.

  • Your own stacks: if you've built big fusions or ability combos (Belphegor, Dantalion chain, Hippolyta + Muscle Magic + Muscle Parade setup), activating Order invites retaliation that resets your hard-earned board state.

  • Opponent can deny Conformities: if opponent fatally wounds their own Conformity before attacking, the spread doesn't trigger on the next hit.

Best Pairings

  • Adramelech (#017): Command is 0 AP / aa / Ready Adramelech. Any allied demon can perform Command. Ready a tapped demon like Order to fire Conformity multiple times per turn. With all 4 Conformities spawning in a single turn, the reset is immediate and devastating.

  • Hebe (#047): Imperfect Ambrosia can exhaust+heal a target, but her other effects include readying. Any reliable ally-readying source enables Order to burn through Conformities faster than expected.

  • Bathin (#010): Bridge Space is a 0 AP move that can reposition Order to avoid assassination. Order's 6 HP and Slow SPD make him a prime target for a focused kill; mobility keeps him alive long enough to cycle Conformities.

  • Heavy-text enemies to neutralize: Order is matchup-dependent, so pair him with deck archetypes that don't mind reset boards — fusion-light, stat-heavy builds like Duban (+5 DEF passive makes the 12/4 Conformity body effectively tankier against physical damage), Virgo (24 HP solo tank), or any PWR-scaling Fixed Damage dealers whose power doesn't come from their own ability text.

Weaknesses

  • Fragile body: 6 HP, 2 PWR, Slow SPD. Order is a priority kill target. A 3-PWR Attack with DEF 0 kills him in two hits. Any burst damage can delete him before he cycles his Conformities.

  • Bilateral mechanic: using Order against the opponent's best demon invites opponent to convert your demons back via Conformity attacks. This isn't unfavorable against a snowballing opponent but is against balanced boards.

  • CP on Conformity death: Conformity familiars have CP 3. When a Conformity dies on YOUR side, you eat 3 CP. With 4 Conformities potentially on-field and CP loss threshold at 15, a cascading Conformity war can push you to lose condition quickly.

  • Familiar respawn: Conformities return to the familiar deck on death, not discard. Order's player can Conformity again into a refreshed pool. But so can opponent if they kill Conformities strategically to deny Order's refire.

  • Opponent-controlled familiars can be fused into: 'Demons can fuse with Conformity' means the opponent can stack their own top demon onto the Conformity you just converted their demon into, partially re-arming the defanged slot.

  • Any range costs nothing specific: Order can target anywhere but has no projecting-threat role himself — he's purely utility.

Tier: B

Order's ceiling is A-tier in specific matchups (anti-snowball, anti-fusion-stack), but his floor is C-tier in games where both sides have built comparable ability threats (the bilateral mechanic turns him into a shared-loss button). Averaging to B feels right: useful in most metas, game-warping in the right state, situational.

Key matchup considerations to remember:

  • Ahead on CP: less value; opponent's dying demons are already giving you CP pressure, Order denies that

  • Behind on CP or tempo: high value; resets the board to parity

  • Against fusion archetypes: excellent; fused stacks take multiple turns to build and Order erases them in one action

  • Against mobile chip damage archetypes: poor; those archetypes don't rely on single big demons that Order can target

For ability-writers and combo designers: Order is one of the few hard-counters to 'snowball in a lane' strategies. If playtesting produces dominant lane-snowball builds, Order being in the deck pool is a natural brake. Consider this when evaluating whether a snowball archetype 'needs' nerfs — the answer might just be that Order is the answer.

Tier rationale subject to playtesting: in a meta dominated by ability-heavy demons, Order climbs to A; in a meta of vanilla-bodied aggro, he falls to C.