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Tier List Changes

Source: Theory | Confidence: Speculative | Category: Meta

Changelog tracking all tier list ranking changes triggered by mechanics clarifications or corrections. See page content for details.

This page tracks all tier list ranking changes caused by mechanics clarifications, rule corrections, or new understanding from the user.

Each entry records the demon, old tier, new tier, the reason for the change, and the date.

DateDemonOld TierNew TierReason
2026-03-31#029 Judas IscariotFBExile exhausts Judas, preventing opponent from marching or re-Exiling for multiple cycles. Solo lane play has zero aura downside. Pre-damage creates CP time bomb on opponent's side.
2026-04-01#031 GamiginFDSpeed does not affect when demons enter play — Slow demons still act during your main phase. 6 PWR is a real threat while alive. Death trigger creates a dilemma: kill Gamigin (forced fusion + exhaust on opponent's demon, permanent fusion slot denial) or take 6 PWR attacks.
2026-04-01#031 GamiginDCfPWR +4 multiplies through PWR-scaling abilities when used as fusion material (e.g., Focalor 3×PWR goes from 15 to 27 Fixed). Gamigin is the cleanest high-fPWR fusion piece — other high-fPWR demons inherit crippling passives. Death trigger carries through fusion, providing dual value.
2026-04-01#051 BelphegorFCf(12/13/2) is the highest fusion stats in the game. +13 fPWR on PWR-scaling demons enables game-ending burst: Focalor 3×18=54 Fixed, Thanatos 18 AoE, Kimaris threshold 51 (kills everything). Exhaust on fusion and +2 AP Cost are real but manageable for a one-shot play. Standalone 15 PWR attacks one-shot most demons.
2026-04-01#051 BelphegorCBRest Phase timing eliminates the exhaust downside — contract/fuse in cycle 4, readied by rest. Readying abilities (Baal Glory, Ipos Command Army, Hippolyta Muscle Parade) bypass rest entirely. Focalor+Belphegor+Focus = 69 Fixed Damage across a lane. Highest burst ceiling in the game with practical setup paths.
2026-04-01#053 MammonFDExhaust interaction means the active player gets a readied Mammon and the opponent gets an exhausted one. With initiative (act first after rest), Mammon is a free 7 PWR attacker every rest cycle. CP angle: if Mammon dies on opponent's turn, they eat 3 CP. Unsafe to fuse (Time passive carries through).
2026-04-01#053 MammonDCContracted demons enter play during your main phase — you always get first use of Mammon regardless of initiative. Opponent only gets readied Mammon post-rest with initiative, not on initial play. Pay (1 AP) provides an extra readied cycle. 7 PWR is a strong attacker that you reliably control.
2026-04-01#054 ChaosFCSteal resolves end of opponent's main phase — you take ANY demon readied while giving opponent an 18 HP unfusable deadweight. Opponent can't prevent the steal (status persists through source death). Killing Chaos costs opponent 3 CP. Exchange is overwhelmingly favorable, not unfavorable as originally assessed.
2026-04-01#054 ChaosCB1x means once per turn, not once per game. Chaos's steal is RECURRING every cycle. Creates a demon trade engine: you steal first, then Chaos bounces — opponent must choose to counter-steal (feeds the cycle) or keep the 18 HP brick. First-steal advantage plus recurring disruption.
2026-04-011x sweep (6 demons)variousvarious1x = once per turn correction. #078 Libra C→B (recurring mutual kill ignoring CP), #094 Persephone C→B (recurring +4 PWR/-2 AP buffs), #055 Morpheus C→B (recurring mass-exhaust + AoE combo), #019 Ipos D→C (recurring mass-ready), #047 Enmerkar D→C (recurring PWR stack + mass exhaust), #056 Amdusias D→C (recurring AoE).
2026-04-01#075 VirgoFDPurge Filth is Allied — any allied demon can perform it regardless of Virgo's damage state. Virgo grants team-wide repeatable 3 Fixed AoE (2 AP + exhaust) from turn one just by existing. 24 HP wall the opponent doesn't want to touch. F tier empty.
2026-04-01#075 VirgoDCActivated Virgo (13+ damage) generates 4+ CP per turn: Blooming In Rot (0 AP, free 1 CP) + 7 PWR attacks killing demons (3-4 CP each). Wins in 3-4 turns once online. Self-activation via Purge Filth friendly fire: allies using Purge Filth chip Virgo toward threshold. Activation path is built into her own kit.
2026-04-01#045 NyxSAFear of the Dark applies a Status effect which expires at end of the current main phase — not a permanent lock. Lockdown is one phase per rest cycle (Nyx exhausts herself). Strong repeatable disruption with Allied Poisoned Night synergy and Any range, but not game-warping compared to other S tiers.
2026-04-01#093 AndrasSAMomento Mori status expires end of main phase — one action denial + 4 Fixed per turn. Self-ready chain gives exactly one free follow-up, not infinite. 4 PWR ceiling is modest even as Fixed — Quick immunity passive is partially redundant when attacks aren't lethal enough to warrant Quick responses. Strong disruption but not game-warping.
2026-04-01#069 FocalorSAFocus telegraphs the burst (Start of Turn) AND applies -3 DEF. With 9 HP and -3 DEF, any 2 PWR demon two-shots Focalor (5 dmg/hit), any 6+ PWR demon one-shots him (9+ dmg). Opponent has full main phase to kill Focalor before Great Blue Spot resolves. 2-4 AP to prevent 30 Fixed is an excellent trade for the opponent. Highest burst ceiling but unreliable execution.
2026-04-01#064 BaalSAPraise/Glory status buffs expire end of main phase — permanent CP spent for temporary effects. Each use costs 2 CP toward your own loss. Both abilities + Baal dying = 10 CP (two-thirds of 15 CP threshold). Comparable effects available from Murmur (-2 AP passive), Azazel (+1/+2 field), Persephone (+4 PWR status), Ipos (mass ready) — all without CP cost. High risk/reward, not reliably game-warping.
2026-04-01#065 SekhmetSAExhaust bypass from Relentless Attack is real but AP-gated. 3 AP per cycle income = 1 attack per cycle regardless of exhaust state. Extra attacks only possible when AP is saved across cycles. Sekhmet enables 1-2 extra attacks per rest period, not the board-wide multiplication originally claimed. Strong and unique but not game-warping. S tier now empty.