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Gamigin — The Clean Fusion Piece

Source: Theory | Confidence: Speculative | Category: Midgame

Gamigin's 6 PWR creates a kill-or-be-killed dilemma, fPWR +4 multiplies through PWR-scaling abilities without inheriting crippling passives, and the death trigger (forced fusion + exhaust on opponent's demon) carries through fusion for dual value.

Why Gamigin Works

Gamigin is a 6/6/2 Slow Local demon with one ability: after Gamigin dies, your opponent must Fuse and Exhaust Gamigin's demon card onto a Demon they control.

The Dilemma

The opponent faces a lose-lose:

  • Kill Gamigin: Triggers forced fusion + exhaust on one of their demons. Permanently blocks that demon from future fusions. They eat 2 CP.

  • Leave Gamigin alive: Takes 6 PWR attacks every turn. 6 PWR is among the highest base PWR values in the game.

Fusion Material Value

Gamigin's fusion stats are f(0/4/1). The +4 fPWR is significant because it multiplies through PWR-scaling abilities:

  • Focalor (5+4=9 PWR): Great Blue Spot deals 3×9 = 27 Fixed Damage instead of 15

  • Thanatos (5+4=9 PWR): Styx's Shores deals 9 damage to ALL Other Demons

  • Kimaris (4+4=8 PWR): Fatally Wound threshold becomes 3×8 = 24 HP

Gamigin is the cleanest high-fPWR fusion piece in the game. Other demons with high fPWR inherit crippling passives when fused:

  • Belphegor (+13 fPWR): inherits +2 AP Cost, -3 DEF while readied, exhaust on fusion

  • Aim (+7 fPWR): inherits +1 AP Cost and range restrictions

  • Scorpio (+5 fPWR): inherits Local-only fusion restriction + AP Cost

  • Mammon (+5 fPWR): inherits control-switching Time passive

Gamigin's death trigger is the only inherited passive, and it's a bonus — when the fused demon eventually dies, the opponent is still forced to fuse Gamigin's card onto one of their demons.

Tier: C