Gamigin — The Clean Fusion Piece
Source: Theory | Confidence: Speculative | Category: Midgame
Gamigin's 6 PWR creates a kill-or-be-killed dilemma, fPWR +4 multiplies through PWR-scaling abilities without inheriting crippling passives, and the death trigger (forced fusion + exhaust on opponent's demon) carries through fusion for dual value.
Why Gamigin Works
Gamigin is a 6/6/2 Slow Local demon with one ability: after Gamigin dies, your opponent must Fuse and Exhaust Gamigin's demon card onto a Demon they control.
The Dilemma
The opponent faces a lose-lose:
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Kill Gamigin: Triggers forced fusion + exhaust on one of their demons. Permanently blocks that demon from future fusions. They eat 2 CP.
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Leave Gamigin alive: Takes 6 PWR attacks every turn. 6 PWR is among the highest base PWR values in the game.
Fusion Material Value
Gamigin's fusion stats are f(0/4/1). The +4 fPWR is significant because it multiplies through PWR-scaling abilities:
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Focalor (5+4=9 PWR): Great Blue Spot deals 3×9 = 27 Fixed Damage instead of 15
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Thanatos (5+4=9 PWR): Styx's Shores deals 9 damage to ALL Other Demons
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Kimaris (4+4=8 PWR): Fatally Wound threshold becomes 3×8 = 24 HP
Gamigin is the cleanest high-fPWR fusion piece in the game. Other demons with high fPWR inherit crippling passives when fused:
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Belphegor (+13 fPWR): inherits +2 AP Cost, -3 DEF while readied, exhaust on fusion
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Aim (+7 fPWR): inherits +1 AP Cost and range restrictions
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Scorpio (+5 fPWR): inherits Local-only fusion restriction + AP Cost
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Mammon (+5 fPWR): inherits control-switching Time passive
Gamigin's death trigger is the only inherited passive, and it's a bonus — when the fused demon eventually dies, the opponent is still forced to fuse Gamigin's card onto one of their demons.