Ronove — The Lifesteal Sustain Engine
Source: Theory | Confidence: Tested | Category: Midgame
Heal-after-damage passive turns every attack into team sustain. S-tier combo with Auns. Excellent fusion stats as bottom card.
Why Ronove Works
Ronove's passive — "After Ronove deals X damage (after DEF), remove X damage from Any Demons" — turns every instance of damage Ronove deals into team healing. This fires on ALL damage: attacks, ability damage, and critically, self-damage from fused cards like Auns.
Key Mechanics
Heal scales with damage dealt. PWR-scaling abilities multiply the healing. Fused PWR increases both damage output and healing output simultaneously.
"Any Demons" means any. Ronove can heal itself, allies, or even enemy demons. In practice, direct healing to the most damaged allied demon.
Triggers on every DAMAGE_DEALT event. Each separate instance of damage triggers a separate heal. An attack that deals 5 PWR damage triggers 5 healing. Auns self-damage of 2 triggers 2 healing. These are independent — not a shared budget.
Fusion Value
Ronove is excellent as BOTH top and bottom card:
As top card: Ronove's passive heals the team after every attack. Fuse with Auns for the infinite engine combo, or with high-fPWR demons to maximize PWR (and therefore healing).
As bottom card: fHP=6 and fPWR=2 are strong fusion stats. Any demon fused with Ronove underneath gets +6 HP survivability and +2 PWR. The passive also activates as a bottom card — the fused demon heals after dealing damage.
The Ronove + Auns Combo (S-Tier)
The signature combo. Ronove (top) + Auns (bottom):
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Fused stats: 15 HP, 5 PWR
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Auns passive converts AP costs to self-damage
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Ronove passive heals the self-damage immediately
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Willpower (0 AP, 1x): Readies the demon + 3 self-damage (healed by Ronove)
Per turn: Attack → Willpower (ready) → Attack = 10 damage to enemies, 0 AP, 0 net self-damage. Indefinitely.
Over a rest period: 40 damage from a single demon using 0 AP, while also healing allies with excess Ronove healing.
Weaknesses
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PWR 4 base is modest. Ronove needs fusion to hit hard.
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No defensive passive. Ronove heals but has no DEF — vulnerable to burst.
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Heal is reactive. Must deal damage first to heal. Can't heal without attacking.
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Slow speed. Loses contract priority.
Tier: B
Strong sustain passive with excellent fusion stats. Enables the S-tier Ronove+Auns engine. Held back slightly by modest base PWR and no defensive tools.