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Glasya-Labolas — The Self-Destructive Berserker

Source: Theory | Confidence: Tested | Category: Midgame

Blood Sacrifice on self feeds the +1 PWR per 2 damage passive. Turn 1: 7 PWR. Turn 2: 9 PWR. Solo demon, no fusion needed. High risk (9 HP, dies in 3 turns) but 23 damage for 6 AP.

Why Glasya-Labolas Works

Glasya-Labolas has two abilities that feed each other on the same card:

  • Passive: +1 PWR for every 2 damage on self

  • Blood Sacrifice: 0 AP, (ready), 1x — Deal 4 Fixed Damage to Target Allied Demon + Status: +2 PWR on next action

The key: Blood Sacrifice can target SELF. The 4 Fixed self-damage feeds the passive, and the +2 PWR status stacks on top.

The Self-Ramp Curve

TurnActionSelf-DamageTotal DamagePassive PWRStatus PWRAttack PWR
1Blood Sacrifice (self) + Attack+44/9+2+27
2Blood Sacrifice (self) + Attack+48/9+4+29
3Attack only (can't sacrifice at 1 HP)8/9+4+07

23 total damage over 3 turns for 6 AP. Normal Glasya (no sacrifice): 9 damage. That's 2.5x efficiency.

Risk Profile

Glasya-Labolas is a glass cannon — 9 HP, Slow speed, and self-inflicts 8 damage over 2 turns. At 1 HP remaining after turn 2, any chip damage kills it. But:

  • Blood Sacrifice costs 0 AP — leaves full AP for attacks

  • (ready) requirement means it doesn't exhaust from sacrifice

  • 1x per turn paces the self-damage

  • 9 PWR on turn 2 threatens most demons (one-shot anything under 9 HP)

Fusion Considerations

As top card: Glasya-Labolas on top keeps the passive. Fuse with high-fHP demons to survive longer. With 6 extra fHP (e.g., Ronove bottom): 15 HP, can Blood Sacrifice 3 times before dying. Turn 3: 11 PWR.

With Ronove bottom: Ronove heals the self-damage back — but this also removes the passive's PWR bonus. The passive gives +1 PWR per 2 damage, so healing erases the ramp. The +2 PWR status from Blood Sacrifice still works, giving 5+2=7 PWR per turn indefinitely. Decent but not the berserker playstyle.

As bottom card: fHP=3, fPWR=0 — mediocre fusion stats. The passive doesn't transfer well because the top card's damage feeds it, not Glasya's name specifically.

Weaknesses

  • 9 HP solo is fragile. Any 1-damage chip kills at turn 2.

  • Slow speed. Loses contract priority.

  • Self-limiting. Can't sacrifice on turn 3 without dying.

  • No DEF. Vulnerable to everything.

  • 1x on Blood Sacrifice. Can't ramp faster.

When to Play

Draft Glasya-Labolas when you need a cheap threat that demands an answer in 2 turns. If the opponent doesn't kill it, turns 1-2 output 16 damage for 4 AP (8 damage/AP). If they do kill it, they spent resources and you only lose 3 CP.

Tier: C

High ceiling (9 PWR attacks) but fragile and self-limiting. The self-ramp is real but the demon dies before it pays off fully. Best as a tempo threat that forces a response.