✅ Aim can deal damage 2 lanes away
| Category | Ability |
| Status | Passing |
| Test | tests/test_abilities_passive.py::test_aim_can_deal_damage_2_lanes_away |
Aim CAN deal damage to demons 2 lanes away (the only valid target).
Preconditions
-
Lane 0: P1's Aim (#015) — READIED
-
Lane 2: P2's Duban (#001) — READIED, damage=5 (2 lanes away)
Action
- Fire DAMAGE_DEALT event: source=Aim (lane 0), target=Duban (lane 2), value=5
from engine.events import GameEvent, EventType, fire_event
state = make_game_state()
aim = make_demon("015", lane=0, owner=Side.PLAYER_1)
duban = make_demon("001", lane=2, owner=Side.PLAYER_2, damage=5)
state = place_demon(state, aim)
state = place_demon(state, duban)
aim_on_field = next(d for d in state.demons if d.unit_id == "015")
duban_on_field = next(d for d in state.demons if d.unit_id == "001")
event = GameEvent(
event_type=EventType.DAMAGE_DEALT,
source=aim_on_field,
target=duban_on_field,
value=5,
side=Side.PLAYER_1,
lane=0,
)
new_state = fire_event(state, event)
duban_after = next(d for d in new_state.demons if d.unit_id == "001")
Expected Postconditions
- Duban damage unchanged at 5 (trigger does NOT revert 2-lane-away damage)
Assertions
assert duban_after.damage == 5, (
f"Expected Duban damage=5 (2 lanes away is valid for Aim), got {duban_after.damage}"
)