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✅ Aim can deal damage 2 lanes away

CategoryAbility
StatusPassing
Testtests/test_abilities_passive.py::test_aim_can_deal_damage_2_lanes_away

Aim CAN deal damage to demons 2 lanes away (the only valid target).

Preconditions

  • Lane 0: P1's Aim (#015) — READIED

  • Lane 2: P2's Duban (#001) — READIED, damage=5 (2 lanes away)

Action

  • Fire DAMAGE_DEALT event: source=Aim (lane 0), target=Duban (lane 2), value=5
from engine.events import GameEvent, EventType, fire_event

state = make_game_state()
aim = make_demon("015", lane=0, owner=Side.PLAYER_1)
duban = make_demon("001", lane=2, owner=Side.PLAYER_2, damage=5)
state = place_demon(state, aim)
state = place_demon(state, duban)

aim_on_field = next(d for d in state.demons if d.unit_id == "015")
duban_on_field = next(d for d in state.demons if d.unit_id == "001")

event = GameEvent(
event_type=EventType.DAMAGE_DEALT,
source=aim_on_field,
target=duban_on_field,
value=5,
side=Side.PLAYER_1,
lane=0,
)
new_state = fire_event(state, event)

duban_after = next(d for d in new_state.demons if d.unit_id == "001")

Expected Postconditions

  • Duban damage unchanged at 5 (trigger does NOT revert 2-lane-away damage)

Assertions

assert duban_after.damage == 5, (
f"Expected Duban damage=5 (2 lanes away is valid for Aim), got {duban_after.damage}"
)