✅ Seir death equalizer deals 6 fixed damage to performer and target
| Category | Ability |
| Status | Passing |
| Test | tests/test_abilities_actions.py::test_seir_death_equalizer_deals_6_fixed_damage_to_performer_and_target |
Seir uses Death Is the Great Equalizer — 6 Fixed Damage to performer and target.
Preconditions
-
P1 Main Phase, P1 has 5 AP
-
Lane 0: P1's Seir (#034) — HP=9, 0 damage, READIED
-
Lane 0: P2's Duban (#001) — HP=6, 0 damage, READIED
-
No DEF on either
Action
- Execute Seir's Death Is the Great Equalizer (ability[1], Universal, 2 AP, exhaust)
result = execute_ability(state, seir_on_field, ability_idx=1, targets=[duban_on_field])
Expected Postconditions
-
Duban: takes 6 Fixed Damage → fatally wounded (6 >= 6 HP) → removed from board
-
Seir: took 6 Fixed Damage, passive heals (Duban fatally wounded triggers it) → damage=0
-
Seir: EXHAUSTED
-
P1 AP: 3 (was 5, spent 2)
-
P2 CP: +Duban's CP value (CP goes to OWNER of dying demon)
Assertions
assert not any(d.unit_id == "001" for d in result.demons)
assert "001" in result.players[Side.PLAYER_2].graveyard
seir_after = next(d for d in result.demons if d.unit_id == "034")
assert seir_after.damage == 0
assert seir_after.state == DemonState.EXHAUSTED
assert result.players[Side.PLAYER_1].ap == 3