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✅ Dantalion fuses local enemy on death

CategoryAbility
StatusPassing
Testtests/test_abilities_complex.py::TestDantalionFuseEnemyOnDeath::test_dantalion_fuses_local_enemy_on_death

A local enemy demon dies — Dantalion fuses its card.

Preconditions

  • P1 Main Phase

  • Lane 0: P1's Dantalion (#106) — HP=6, 0 damage, READIED, NOT fatally_wounded

  • Lane 0: P2's Murmur (#002, CP=3) — dying (fatally_wounded=True) — SAME LANE

Action

  • fire FATALLY_WOUNDED with target=Murmur (local enemy of Dantalion)
result = fire_event(state, event)

dantalion_after = next(d for d in result.demons if d.unit_id == "106")

Expected Postconditions

  • Dantalion: fused_bottom="002" (Murmur's card fused onto Dantalion)

  • Dantalion: is_fused=True

  • Dantalion: state UNCHANGED (Dantalion does NOT ready on fusion)

Assertions

assert dantalion_after.fused_bottom == "002", (
f"Dantalion must fuse Murmur's card. "
f"fused_bottom={dantalion_after.fused_bottom!r}, expected '002'."
)
assert dantalion_after.is_fused is True, "Dantalion must be marked as fused."
assert dantalion_after.state == DemonState.EXHAUSTED, (
"Dantalion must NOT ready on fusion (per passive [0]). "
"State must remain EXHAUSTED."
)