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✅ Purifying flame fusible passive registered

CategoryAbility
StatusPassing
Testtests/test_abilities_familiars.py::test_purifying_flame_fusible_passive_registered

Purifying Flame passive[0] is registered and returns the fusible_familiar marker.

Preconditions

  • P1's Purifying Flame (102_1) on field (lane 0).

Action

  • get_passive_modifiers(state, flame, "fusible_familiar")
from engine.abilities import get_passive_modifiers

state = make_game_state()

flame = make_familiar_demon("102_1", lane=0, owner=Side.PLAYER_1)
state = place_demon(state, flame)
flame = state.demons[-1]

marker = get_passive_modifiers(state, flame, "fusible_familiar")

Expected Postconditions

  • Returns 1 (marker is active, confirming the passive is registered).

Assertions

assert marker == 1, (
f"Purifying Flame (102_1) should have fusible_familiar=1 from passive[0]. "
f"Got {marker}. Check register_passive for 102_1."
)