✅ Ronove heals allies by damage dealt
| Category | Ability |
| Status | Passing |
| Test | tests/test_abilities_passive.py::test_ronove_heals_allies_by_damage_dealt |
Ronove deals 4 damage, heals an allied demon by 4.
Preconditions
-
Lane 0: P1's Ronove (#012) — READIED
-
Lane 0: P1's Murmur (#002) — READIED, damage=6
-
Ronove deals 4 damage to an enemy
Action
- Fire DAMAGE_DEALT event: source=Ronove, value=4
from engine.events import GameEvent, EventType, fire_event
state = make_game_state()
ronove = make_demon("012", lane=0, owner=Side.PLAYER_1)
murmur = make_demon("002", lane=0, owner=Side.PLAYER_1, damage=6)
state = place_demon(state, ronove)
state = place_demon(state, murmur)
ronove_on_field = next(d for d in state.demons if d.unit_id == "012")
event = GameEvent(
event_type=EventType.DAMAGE_DEALT,
source=ronove_on_field,
target=None,
value=4,
side=Side.PLAYER_1,
lane=0,
)
new_state = fire_event(state, event)
murmur_after = next(d for d in new_state.demons if d.unit_id == "002")
Expected Postconditions
- Murmur damage reduced from 6 to 2 (healed by 4)
Assertions
assert murmur_after.damage == 2, (
f"Expected Murmur damage=2 (healed 4 from 6), got {murmur_after.damage}"
)