✅ Aim range restriction reverts local damage
| Category | Ability |
| Status | Passing |
| Test | tests/test_abilities_passive.py::test_aim_range_restriction_reverts_local_damage |
If Aim (in lane 0) deals damage to a demon in lane 0 (local),
Preconditions
-
Lane 0: P1's Aim (#015) — READIED
-
Lane 0: P2's Duban (#001) — READIED, 0 damage (same lane as Aim)
Action
-
Fire DAMAGE_DEALT event: source=Aim, target=Duban, value=9 (Aim's full PWR)
-
Then check damage — trigger should revert it
from engine.events import GameEvent, EventType, fire_event
state = make_game_state()
aim = make_demon("015", lane=0, owner=Side.PLAYER_1)
duban = make_demon("001", lane=0, owner=Side.PLAYER_2, damage=9) # already damaged
state = place_demon(state, aim)
state = place_demon(state, duban)
aim_on_field = next(d for d in state.demons if d.unit_id == "015")
duban_on_field = next(d for d in state.demons if d.unit_id == "001")
# Simulate: Aim "dealt" 9 damage to Duban (already applied to damage field above)
event = GameEvent(
event_type=EventType.DAMAGE_DEALT,
source=aim_on_field,
target=duban_on_field,
value=9,
side=Side.PLAYER_1,
lane=0,
)
new_state = fire_event(state, event)
duban_after = next(d for d in new_state.demons if d.unit_id == "001")
Expected Postconditions
- Duban damage reverted: back to 0 (restriction blocks local damage)
Assertions
assert duban_after.damage == 0, (
f"Expected Duban damage reverted to 0 (Aim can't hit local), got {duban_after.damage}"
)