✅ Dantalion does not trigger if fatally wounded
| Category | Ability |
| Status | Passing |
| Test | tests/test_abilities_complex.py::TestDantalionFuseEnemyOnDeath::test_dantalion_does_not_trigger_if_fatally_wounded |
Dantalion is fatally_wounded — trigger must NOT fire.
Preconditions
-
Lane 0: P1's Dantalion (#106) — fatally_wounded=True
-
Lane 0: P2's Murmur (#002) — dying
Action
- fire FATALLY_WOUNDED with target=Murmur
result = fire_event(state, event)
dantalion_after = next(d for d in result.demons if d.unit_id == "106")
Expected Postconditions
- Dantalion: fused_bottom=None (dead demons cannot resolve)
Assertions
assert dantalion_after.fused_bottom is None, (
"Dantalion must NOT fuse when it is fatally_wounded. "
"Dead demons cannot resolve effects."
)