✅ Seir death equalizer both fatally wounded
| Category | Ability |
| Status | Passing |
| Test | tests/test_abilities_actions.py::test_seir_death_equalizer_both_fatally_wounded |
Tests interaction between Seir, Duban.
Preconditions
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P1 Main Phase, P1 has 5 AP
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Lane 0: P1's Seir (#034) — 9 HP, 3 damage (6 remaining), READIED
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Lane 0: P2's Duban (#001) — 6 HP, 0 damage, READIED
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Seir passive: "When Any Other Demon is Fatally Wounded, remove all damage"
Action
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Seir performs Death is the Great Equalizer targeting Duban
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Seir: 3 + 6 = 9 damage >= 9 HP → fatally_wounded = True
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Duban: 0 + 6 = 6 damage >= 6 HP → fatally_wounded = True
result = execute_ability(state, seir_on_field, ability_idx=1, targets=[duban_on_field])
Expected Postconditions
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Seir: fatally_wounded = True, removed from board
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Duban: fatally_wounded = True, removed from board
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Both will die at end_main_phase
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Seir's passive does NOT fire — fatally wounded demons cannot resolve
Assertions
assert not any(d.unit_id == "001" for d in result.demons)
assert "001" in result.players[Side.PLAYER_2].graveyard
assert not any(d.unit_id == "034" for d in result.demons)
assert "034" in result.players[Side.PLAYER_1].graveyard