✅ Furcas can be moved by ally
| Category | Ability |
| Status | Passing |
| Test | tests/test_abilities_passive.py::test_furcas_can_be_moved_by_ally |
An allied demon moves Furcas — movement is allowed.
Preconditions
-
Lane 1: P1's Furcas (#059) (post-move, now in lane 2)
-
Lane 0: P1's Murmur (#002) (allied mover)
-
DEMON_MARCHED fires: source=Murmur (ally), target=Furcas, value=1 (pre-move lane)
Action
- Fire DEMON_MARCHED event: source=Murmur (ally), target=Furcas
from engine.events import GameEvent, EventType, fire_event
state = make_game_state()
furcas = make_demon("059", lane=2, owner=Side.PLAYER_1)
murmur = make_demon("002", lane=0, owner=Side.PLAYER_1) # allied
state = place_demon(state, furcas)
state = place_demon(state, murmur)
furcas_on_field = next(d for d in state.demons if d.unit_id == "059")
murmur_on_field = next(d for d in state.demons if d.unit_id == "002")
event = GameEvent(
event_type=EventType.DEMON_MARCHED,
source=murmur_on_field, # allied mover
target=furcas_on_field,
value=1, # pre-move lane
side=Side.PLAYER_1,
lane=2,
)
new_state = fire_event(state, event)
furcas_after = next(d for d in new_state.demons if d.unit_id == "059")
Expected Postconditions
- Furcas stays at lane 2 (ally move is allowed)
Assertions
assert furcas_after.lane == 2, (
f"Expected Furcas to remain at lane 2 (ally move allowed), got lane {furcas_after.lane}"
)